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VR A walk into the memory

'VR A walk into the memory' cognitive training program was developed by applying a new user experience (UX) to enable senior users to experience and enjoy the various cognitive training virtual environments they want in virtual reality (VR).

  • You can virtually experience the beach, flower fields, and various travel destinations.

  • By applying VR technology, you can virtually and enjoy various environments.

  • It is possible to maximize emotional stability and experience by providing five senses such as scent and wind that match the content.

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  It is a cognitive training content that allows users to experience and enjoy various virtual environments that they wan in VR.

​     In a virtual environment, you can maximize emotional stability and experience by applying elements of the five senses such as fragrance and wind by linking various cognitive areas such as finding the wrong picture, popping balloons according to missions, and finding directions with the contents

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